Description

DeathTower is an overclocked roguelite tactical RPG. Your objective is simple: to survive each floor of the megastructure. Stealth, hacking, devastating weapons... Do whatever it takes to fight your way to the top.

History

What is DeathTower?

DeathTower is our next game, it is in development since 2018. We blended Nuclear Throne with Fire Emblem to create a frenetic and intense tactical roguelite RPG with hack elements and a roguelite loop. The game will evolve with the feedback of the community.

References

The game draws heavily from Blame!, Final fantasy Tactics but at some point we wanted something that was not just shades of darkness, we wanted to keep the mood but add colors and vibrance.

Pitch

DeathTower is an overclocked roguelite tactical RPG where your objective is to survive each floor of the megastructure. Stealth, hacking, devastating weapons… Do whatever it takes to fight your way to the top. But be careful along the way, or your body may be destroyed, forcing you to restart the adventure from the beginning! Though officially empty, each floor has its own ecosystem, designed to serve the tower’s masters. Discover a hidden world with its own resources, challenges and dynamics you will need to understand in order to keep climbing faster and higher.

engine

The development has started since 2019 (5 years), to build this game Headbang have forged a cutting edge pixel art rendering technology in C++ called R. It allows to keep the sharp, dented, razor-crafted pixels without sacrificing fidelity or lightning and preserve the sense of volume and scale. This gives the game a very unique look, every animation and art is handcrafted.

crowdfund

The development has started since 2019 (5 years), to build this game Headbang have forged a cutting edge pixel art rendering technology in C++ that allows to keep the sharp, dented, razor-crafted pixels without sacrificing fidelity or lightning and preserve the sense of volume and scale. This gives the game a very unique look, every animation and art is handcrafted. Now that the game is slightly advanced, it is a good time to crowdfund. It will help Headbang measure the game’s true potential and help build the future of the game with the community. It also helps very much with having something to eat during development but that is another story. Narration wise we are keeping the mystery but expect plot twists, lovable characters and reflections around what it means to be a human in a very cybernetic world.

Features

  • 6 playable characters.
  • Around 30 enemy types, each with their own unique characteristics.
  • 4 very different biomes with unique challenges and bosses.
  • 10+ mini bosses.
  • 75 weapons.
  • 75 hacks to attack, defend, manipulate the battlefield and summon terrifying creatures.
  • 10 fluid class trees comprising a total of 75 skills.

Videos

YouTube

Images

About Headbang Club

Boilerplate
We are a game studio, we create our IP's but we also assist friends creating awesome games.
More information
More information on Headbang Club, our logo & relevant media are available here.

DeathTower Credits

Vincent Beauzée
Main Exploder - VFX and GPP.
Jean Boulestin
Trap designer - Systems, Game Design.
Guillaume "Gyhyom" Breton
Multi million frames spritesheet artist - Original Idea and Art Director
Louna Charial
Grand architect - Level Designer
Marion Denmat
boss breeder - GPP
David "Blackmagic" Elahee
Demon Lord of Code
Frédéric "Elmobo" Motte
Audio Director
Thomas "Togi" Giro
Xbox Gran Masta, Hair rainbowing, paper tearing - Technical Lead
Antoine Grelet
Speakers crusher - Sound Designer
Tinuviel
Shop Maintainer - Office Manager
Marco Vanbecelaere
Grass mover - Developper
VolkorX
Professionnal World Destroyer - Compositor
May Chautant
Additionnal Pixel Art
Heloïse Modat
Additionnal Pixel Art